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Vindicators and Evokers) can now call other sentients to their aid within 24 blocks if attacked, alerting all other sentient enemies in that radius. Animal panic now spreads in groups you need to be able to box in mobs or at least chase them down, because they won't just placidly stand there while one of them is being slaughtered.
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Mobs of enemies will try to encircle you by strafing at close range if at least 3 zombies are approaching for instance, one will start circling around while the others plod toward you.If they can't reach you they will try to break their line of sight to you as fast as possible. Enemies attacked from beyond their vision range will immediately become hostile.You can hear enemies up to 24 blocks away, but only faintly.Making loud noises (firing a matchlock and particularly a donderbuss, hitting an enemy with an attack, sprinting, etc.) will alert nearby enemies.Enemies with night vision (such as spiders, creepers, and undead) are not affected by this. Enemy vision range depends on light level in the darkness enemies will be less aware of you but will still take notice to your sounds, while in the day they will be able to see you ahead.Wearing a mob head keeps you safe up to 8 and sneaking up to 6, with rear approaches getting you up to 2. Sneaking now renders you safe up to 16 blocks, up to 8 if you are approaching from behind. However, their perception has been altered. Monsters now have extended vision ranges of 24 blocks.Captains, Musketeers, Mansion Guards, and Mansion Officers now use Sabres instead of Iron Swords.Ī careful blend of various tweaks and modifications designed to shake up and revitalize battle at its core.įighting monsters just got a lot more interesting. Non-Illager mobs no longer spawn in Woodland Mansions.ģ.0a (2/11/18): Evokers now sometimes use their Totems of Undying.ģ.0b (2/12/18): Added sabres. All monsters now target Villagers with the exception of Creepers. Matchlocks and donderbusses cannot be offhand wielded. Increased reload time on Matchlocks and Donderbusses but lowered time to accurate aim. Cooldown on swords after sweep special increased. Modified crafting recipes for Cartridges and Loose Shot. Added Bonedusters and Powder Jockeys.ģ.0 (2/11/18): Added various drops for gunpowder enemies. Changed the Bone Musket to the Skeleton Musketeer. Changed the Undead King to the Skeleton King. Various spacing fixes.Ģ.1 (2/9/18): Removed Undead-At-Arms. 1.0a (2/8/18): Added spoilers to shorten the OP, fixed a few things'ġ.0b (2/9/18): Tweaked matchlock damage and added specific damage values for Musketeers.Ģ.0 (2/9/18): Added the Balance Changes section.